.org 0x16CB60 ; Items in Battle Maps

	.import "data/data_tables/Battle_maps/Blank_Items.bin"
	
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.org 0x16CB60 ; Items in Battle Maps
	
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	; AW1 Gallery
	
	.dw Icon_Misc					; Icon
	
	.dh 409							; Item Name Text ID
	.dh 0xC000  					; Pointer Set
	
	.dw 1000						; Cost
	
	.dw Smashed_Crystal				; When Item Appears
	.dw Save_Misc					; Save Item when Bought
	
	.dw 0x40						; Item Unlock ID
	
	.dw 0x16B620 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; AW2 Gallery
	
	.dw Icon_Misc					; Icon
	
	.dh 410							; Item Name Text ID
	.dh 0xC000  					; Pointer Set
	
	.dw 1000						; Cost
	
	.dw Smashed_Crystal				; When Item Appears
	.dw Save_Misc					; Save Item when Bought
	
	.dw 0x41						; Item Unlock ID
	
	.dw 0x16B5E0 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------

	; Hard Campaign
	
	.dw Icon_Misc					; Icon
	
	.dh 402							; Item Name Text ID
	.dh 0xC000  					; Pointer Set
	
	.dw 1000						; Cost
	
	.dw Unlocked_Hard_Campaign		; When Item Appears
	.dw Save_Misc					; Save Item when Bought
	
	.dw 0x20						; Item Unlock ID
	
	.dw 0x16B5A0 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Combat Hard/Brutal
	
	.dw Icon_Misc					; Icon
	
	.dh 405							; Item Name Text ID
	.dh 0xC000  					; Pointer Set
	
	.dw 1500						; Cost
	
	.dw Unlocked_Level_Combat		; When Item Appears
	.dw Save_Misc					; Save Item when Bought
	
	.dw 0x29						; Item Unlock ID
	
	.dw 0x16B4E0 + Arm_9			; Script Hachi's Text
	
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	; Sound Room
	
	.dw Icon_Misc					; Icon
	
	.dh 403							; Item Name Text ID
	.dh 0xC000  					; Pointer Set
	
	.dw 2000						; Cost
	
	.dw Unlocked_Sound_Room			; When Item Appears
	.dw Save_Misc					; Save Item when Bought
	
	.dw 0x26						; Item Unlock ID
	
	.dw 0x16B560 + Arm_9			; Script Hachi's Text
	
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	; Gallery
	
	.dw Icon_Misc					; Icon
	
	.dh 404							; Item Name Text ID
	.dh 0xC000  					; Pointer Set
	
	.dw 2000							; Cost
	
	.dw Unlocked_Gallery			; When Item Appears
	.dw Save_Misc					; Save Item when Bought
	
	.dw 0x25						; Item Unlock ID
	
	.dw 0x16B520 + Arm_9			; Script Hachi's Text
	
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	; Championship Time Survival
	
	.dw Icon_Misc					; Icon
	
	.dh 406							; Item Name Text ID
	.dh 0xC000  					; Pointer Set
	
	.dw 1000						; Cost
	
	.dw Beat_Time_Survival			; When Item Appears
	.dw Save_Misc					; Save Item when Bought
	
	.dw 0x2F						; Item Unlock ID
	
	.dw 0x16B3A0 + Arm_9			; Script Hachi's Text
	
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	; Championship Turn Survival
	
	.dw Icon_Misc					; Icon
	
	.dh 407							; Item Name Text ID
	.dh 0xC000  					; Pointer Set
	
	.dw 1000						; Cost
	
	.dw Beat_Turn_Survival			; When Item Appears
	.dw Save_Misc					; Save Item when Bought
	
	.dw 0x30						; Item Unlock ID
	
	.dw 0x16CAE0 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Championship Money Survival 
	
	.dw Icon_Misc					; Icon
	
	.dh 408							; Item Name Text ID
	.dh 0xC000  					; Pointer Set
	
	.dw 1000						; Cost
	
	.dw Beat_Money_Survival			; When Item Appears
	.dw Save_Misc					; Save Item when Bought
	
	.dw 0x31						; Item Unlock ID
	
	.dw 0x16B360 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Oozium in Design Maps
	
	.dw Icon_Misc					; Icon
	
	.dh 25							; Item Name Text ID
	.dh 0xC000  					; Pointer Set
	
	.dw 1000						; Cost
	
	.dw Unlocked_Oozium				; When Item Appears
	.dw Save_Misc					; Save Item when Bought
	
	.dw 0x2B						; Item Unlock ID
	
	.dw 0x16CB20 + Arm_9			; Script Hachi's Text
	
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	; Rachel's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 21							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 150							; Cost
	
	.dw Smashed_Crystal				; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Rachel					; Item Unlock ID
	
	.dw 0x16C760 + Arm_9			; Script Hachi's Text
	
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	; Andy's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 2							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 200							; Cost
	
	.dw Unlocked_CO					; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Andy						; Item Unlock ID
	
	.dw 0x16C720 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------	
	
	; Max's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 3							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 200							; Cost
	
	.dw Unlocked_CO					; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Max						; Item Unlock ID
	
	.dw 0x16C6E0 + Arm_9			; Script Hachi's Text
	
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	; Sami's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 5							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 200							; Cost
	
	.dw Unlocked_CO					; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Sami						; Item Unlock ID
	
	.dw 0x16C6A0 + Arm_9			; Script Hachi's Text
	
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	; Nell's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 1							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 2000						; Cost
	
	.dw Beat_Campaign				; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Nell						; Item Unlock ID
	
	.dw 0x16C660 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Hachi's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 16							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 2000						; Cost
	
	.dw Beat_Campaign				; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Hachi					; Item Unlock ID
	
	.dw 0x16C620 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Olaf's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 4							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 200							; Cost
	
	.dw Unlocked_CO					; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Olaf						; Item Unlock ID
	
	.dw 0x16C5E0 + Arm_9			; Script Hachi's Text
	
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	; Grit's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 6							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 200							; Cost
	
	.dw Unlocked_CO					; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Grit						; Item Unlock ID
	
	.dw 0x16C5A0 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Colin's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 17							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 400							; Cost
	
	.dw Unlocked_CO					; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Colin					; Item Unlock ID
	
	.dw 0x16C560 + Arm_9			; Script Hachi's Text
	
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	; Sasha's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 22							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 600							; Cost
	
	.dw Smashed_Obelisk				; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Sasha					; Item Unlock ID
	
	.dw 0x16C520 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Kanbei's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 7							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 200							; Cost
	
	.dw Unlocked_CO					; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Kanbei					; Item Unlock ID
	
	.dw 0x16C4E0 + Arm_9			; Script Hachi's Text
	
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	; Sonja's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 8							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 200							; Cost
	
	.dw Unlocked_CO					; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Sonja					; Item Unlock ID
	
	.dw 0x16C4A0 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Sensei's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 19							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 400							; Cost
	
	.dw Unlocked_CO					; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Sensei					; Item Unlock ID
	
	.dw 0x16C460 + Arm_9			; Script Hachi's Text
	
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	; Grimm's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 23							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 600							; Cost
	
	.dw Smashed_Obelisk				; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Grimm					; Item Unlock ID
	
	.dw 0x16C420 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Eagle's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 9							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 200							; Cost
	
	.dw Unlocked_CO					; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Eagle					; Item Unlock ID
	
	.dw 0x16C3E0 + Arm_9			; Script Hachi's Text
	
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	; Drake's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 10							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 200							; Cost
	
	.dw Unlocked_CO					; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Drake					; Item Unlock ID
	
	.dw 0x16C3A0 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Jess's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 18							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 400							; Cost
	
	.dw Unlocked_CO					; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Jess						; Item Unlock ID
	
	.dw 0x16C360 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Javier's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 24							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 600							; Cost
	
	.dw Smashed_Obelisk				; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Javier					; Item Unlock ID
	
	.dw 0x16C320 + Arm_9			; Script Hachi's Text
	
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	; Flak's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 26							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 1000						; Cost
	
	.dw Beat_Campaign				; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Flak						; Item Unlock ID
	
	.dw 0x16C2E0 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Lash's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 13							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 1000						; Cost
	
	.dw Beat_Campaign				; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Lash						; Item Unlock ID
	
	.dw 0x16C2A0 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Adder's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 27							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 1000						; Cost
	
	.dw Beat_Campaign				; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Adder					; Item Unlock ID
	
	.dw 0x16B6A0 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Hawke's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 15							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 1000						; Cost
	
	.dw Beat_Campaign				; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Hawke					; Item Unlock ID
	
	.dw 0x16BA60 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Jugger's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 12							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 3000						; Cost
	
	.dw Beat_Hard_Campaign			; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Jugger					; Item Unlock ID
	
	.dw 0x16C1E0 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Koal's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 14							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 3000						; Cost
	
	.dw Beat_Hard_Campaign			; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Koal						; Item Unlock ID
	
	.dw 0x16C1A0 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Kindle's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 25							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 3000						; Cost
	
	.dw Beat_Hard_Campaign			; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Kindle					; Item Unlock ID
	
	.dw 0x16C160 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Von Bolt's Colors
	
	.dw Icon_Color					; Icon
	
	.dh 11							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 5000						; Cost
	
	.dw Beat_Hard_Campaign			; When Item Appears
	.dw Save_Color					; Save Item when Bought
	
	.dw ID_Von_Bolt					; Item Unlock ID
	
	.dw 0x16C120 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Flak Combat
	
	.dw Icon_Misc					; Icon
	
	.dh 26							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 1000						; Cost
	
	.dw Unlocked_Combat_Flak		; When Item Appears
	.dw Save_Misc					; Save Item when Bought
	
	.dw 0x32						; Item Unlock ID
	
	.dw 0x16B460 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Lash Combat
	
	.dw Icon_Misc					; Icon
	
	.dh 13							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 1500						; Cost
	
	.dw Unlocked_Combat_Lash		; When Item Appears
	.dw Save_Misc					; Save Item when Bought
	
	.dw 0x33						; Item Unlock ID
	
	.dw 0x16C260 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Adder Combat
	
	.dw Icon_Misc					; Icon
	
	.dh 27							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 2000						; Cost
	
	.dw Unlocked_Combat_Adder		; When Item Appears
	.dw Save_Misc					; Save Item when Bought
	
	.dw 0x34						; Item Unlock ID
	
	.dw 0x16B420 + Arm_9			; Script Hachi's Text
	
;----------------------------------------------------------------------------------------------------------------
	
	; Hawke Combat
	
	.dw Icon_Misc					; Icon
	
	.dh 15							; Item Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 2500						; Cost
	
	.dw Unlocked_Combat_Hawke		; When Item Appears
	.dw Save_Misc					; Save Item when Bought
	
	.dw 0x35						; Item Unlock ID
	
	.dw 0x16B3E0 + Arm_9			; Script Hachi's Text
		
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	; End of Unlocks
	
	.dw 0
	.dw 0
	.dw 0xFFFFFFFF
	.dw 0
	.dw 0
	.dw 0
	.dw 0
	
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