; Jake

;----------------------------------------------------------------------------------------------------------------

	.dh 20							; CO Name Text ID
	.dh 0xF000  					; Pointer Set
	
	.dh 731 						; Profile 1 (About) Text ID
	.dh 0xF000  					; Pointer Set
	
	.dh 732 						; Profile 2 (D2D) Text ID
	.dh 0xF000  					; Pointer Set
	
	.dh 733							; Profile 3 (Power) Text ID
	.dh 0xF000  					; Pointer Set
	
	.dh 734 						; Profile 4 (Super Power) Text ID
	.dh 0xF000  					; Pointer Set
	
	.dh Theme_Jake 					; Theme ID
	
	.dh 0
	.dh 0
	.dh 0
	
	.db 3							; CO Power Stars
	.db 0
	.dh 0
	
	.db 6							; Super CO Power Stars
	.db 0
	.dh 0
	
	.db Orange						; Army Default Color (unused - always set to 1)
	.db OS_Army						; Army Style
	.db Orange						; Nation - Affects: Power Themes / Combat Mode
	.db 0

	.dh 104 						; Single Win Quote 1 Text ID
	.dh 0xF000  					; Pointer Set
	
	.dh 105 						; Single Win Quote 2 Text ID
	.dh 0xF000  					; Pointer Set
	
	.dh 106 						; Single Win Quote 3 Text ID
	.dh 0xF000  					; Pointer Set
	
	.dh 358 						; Switch Quote 1 Text ID
	.dh 0xF000  					; Pointer Set

	.dh 359							; Switch Quote 2 Text ID
	.dh 0xF000  					; Pointer Set
	
	.dh 602 						; Power Quote 1 Text ID
	.dh 0xF000  					; Pointer Set

	.dh 603 						; Power Quote 2 Text ID
	.dh 0xF000  					; Pointer Set
	
	.dh 604 						; Power Quote 3 Text ID
	.dh 0xF000  					; Pointer Set
	
	.dh 605 						; Power Quote 4 Text ID
	.dh 0xF000  					; Pointer Set
	
	.dh 606 						; Power Quote 5 Text ID
	.dh 0xF000  					; Pointer Set
	
	.dh 607 						; Power Quote 6 Text ID
	.dh 0xF000  					; Pointer Set
	
	.dw 0
	
	.dw name_Jake					; Pointer to compressed CO Name graphic (English)
	.dw name_Jake					; Pointer to compressed CO Name graphic (French)
	.dw name_Jake					; Pointer to compressed CO Name graphic (German)
	.dw name_Jake					; Pointer to compressed CO Name graphic (Spanish)
	.dw name_Jake					; Pointer to compressed CO Name graphic (Italian)

;----------------------------------------------------------------------------------------------------------------
	
	.dh ID_Rachel					; Tag 1 CO ID
	.dh Tag_Star_2					; Tag 1 Stars
	.dw	Jake_Tag_1 + Arm_9			; Tag 1 Pointer to Win Quotes & Tag Name
	
	.dh ID_Jess						; Tag 2 CO ID
	.dh Tag_Star_1					; Tag 2 Stars
	.dw	Jake_Tag_2 + Arm_9			; Tag 2 Pointer to Win Quotes & Tag Name
	
	.dh 0							; Tag 3 CO ID
	.dh 0							; Tag 3 Stars
	.dw	0							; Tag 3 Pointer to Win Quotes & Tag Name
	
	.db	100							; Tag Firepower with No CO
	.db	100							; Tag Firepower with Nell
	.db	100							; Tag Firepower with Andy
	.db	100							; Tag Firepower with Max
	.db	100							; Tag Firepower with Olaf
	.db	100							; Tag Firepower with Sami
	.db	100							; Tag Firepower with Grit
	.db	100							; Tag Firepower with Kanbei
	.db	100							; Tag Firepower with Sonja
	.db	100							; Tag Firepower with Eagle
	.db	100							; Tag Firepower with Drake
	.db	90							; Tag Firepower with Von Volt
	.db	100							; Tag Firepower with Jugger
	.db	100							; Tag Firepower with Lash
	.db	100							; Tag Firepower with Koal
	.db	100							; Tag Firepower with Hawke
	.db	100							; Tag Firepower with Hachi
	.db	100							; Tag Firepower with Colin
	.db	110							; Tag Firepower with Jess
	.db	100							; Tag Firepower with Sensei
	.db	100							; Tag Firepower with Jake
	.db	120							; Tag Firepower with Rachel
	.db	105							; Tag Firepower with Sasha
	.db	100							; Tag Firepower with Javier
	.db	100							; Tag Firepower with Grimm
	.db	90							; Tag Firepower with Kindle
	.db	100							; Tag Firepower with Flak
	.db	100							; Tag Firepower with Adder
	
;----------------------------------------------------------------------------------------------------------------

; Day to Day

	.dh 0			
	.dh 0
	
	.dw No_Power					; CO Power ASM Pointer
	
	.db No_Skill					; Special Skills 1 
	.db No_Skill					; Special Skills 2
	.db No_Skill					; Special Skills 3
	.db No_Skill					; Special Skills 4
	
	.dw 0
	.dw 0
	.dw 0
	
	.dh 0							; Vision Bonus
	.dh 0							; Repair Increase
	.dh 10							; Positive Luck
	.dh 0							; Negative Luck
	.dh 0							; Counterattacks
	.dh 0							; Unit Cost
	.dh 0							; Daily Capture Rate
	.dh 10							; Offense from Towers 
	.dh 0							; Defense from Towers
	.dh 0							; Terrain Star Reduction
	
	.dw Plain_Boost_D2D				; Firepower on Terrain Pointer
	
	.db	Dots						; Unit Highlight Effect
	.db Highlight_Orange			; Unit Highlight Color
	
	.dh 0
	
	.dw All_Highlight				; Which Units are Affected/Highlighted
	.dw No_Bonus					; Unit Bonus
	.dw No_Multiplier				; Calculation Bonus
	
	.dh Effect_Power_Nell_1			; Sound Effect 1 ID during Power
	.dh Effect_Power_Nell_2			; Sound Effect 2 ID during Power
	
	.dw	Default_Movement			; Movement Cost (Default)
	.dw	Skill_Prairie				; Movement Cost (Skill Used = Prairie Dog)
	.dw	Skill_Pathfinder			; Movement Cost (Skill Used = Pathfinder)
	.dw	Skill_Both					; Movement Cost (Skills Used = Prairie Dog & Pathfinder)
	
	.dw	No_Change					; Soldiers - Stats Pointer (Firepower | Defense | Movement | Range)
	
	.dw	No_Change					; Direct Vehicles - Stats Pointer
	
	.dw	No_Change					; Indirect Vehicles - Stats Pointer
	
	.dw	No_Change					; Planes - Stats Pointer
	
	.dw	No_Change					; Copters - Stats Pointer
	
	.dw	No_Change					; Navy - Stats Pointer
	
	.dw	No_Change					; All Units - Stats Pointer (NOT USED)
	
	.dw	No_Change					; Direct Combat - Stats Pointer
	
	.dw No_Change					; Indirect Combat - Stats Pointer
	
	.dw	No_Change					; Transports - Stats Pointer
	
	.dw	No_Change					; Nuke/Explode - Stats Pointer
	
;----------------------------------------------------------------------------------------------------------------

; Power

	.dh 415 						; Power Name ID
	.dh 0xF000  					; Pointer Set
	
	.dw No_Power					; CO Power ASM Pointer
	
	.db No_Skill					; Special Skills 1 
	.db No_Skill					; Special Skills 2
	.db No_Skill					; Special Skills 3
	.db No_Skill					; Special Skills 4
	
	.dw 0
	.dw 0
	.dw 0
	
	.dh 0							; Vision Bonus
	.dh 0							; Repair Increase
	.dh 10							; Positive Luck
	.dh 0							; Negative Luck
	.dh 0							; Counterattacks
	.dh 0							; Unit Cost
	.dh 0							; Daily Capture Rate
	.dh 10							; Offense from Towers 
	.dh 0							; Defense from Towers
	.dh 0							; Terrain Star Reduction
	
	.dw Plain_Boost_COP				; Firepower on Terrain Pointer
	
	.db	Dots						; Unit Highlight Effect
	.db Highlight_Orange			; Unit Highlight Color
	
	.dh 0
	
	.dw All_Highlight				; Which Units are Affected/Highlighted
	.dw No_Bonus					; Unit Bonus
	.dw No_Multiplier				; Calculation Bonus
	
	.dh Effect_Power_Nell_1			; Sound Effect 1 ID during Power
	.dh Effect_Power_Nell_2			; Sound Effect 2 ID during Power
	
	.dw	Default_Movement			; Movement Cost (Default)
	.dw	Skill_Prairie				; Movement Cost (Skill Used = Prairie Dog)
	.dw	Skill_Pathfinder			; Movement Cost (Skill Used = Pathfinder)
	.dw	Skill_Both					; Movement Cost (Skills Used = Prairie Dog & Pathfinder)
	
	.dw	No_Change					; Soldiers - Stats Pointer (Firepower | Defense | Movement | Range)
	
	.dw	No_Change					; Direct Vehicles - Stats Pointer
	
	.dw	U_0_0_0_1					; Indirect Vehicles - Stats Pointer
	
	.dw	No_Change					; Planes - Stats Pointer
	
	.dw	No_Change					; Copters - Stats Pointer
	
	.dw	No_Change					; Navy - Stats Pointer
	
	.dw	No_Change					; All Units - Stats Pointer (NOT USED)
	
	.dw	No_Change					; Direct Combat - Stats Pointer
	
	.dw No_Change					; Indirect Combat - Stats Pointer
	
	.dw	No_Change					; Transports - Stats Pointer
	
	.dw	No_Change					; Nuke/Explode - Stats Pointer
	
;----------------------------------------------------------------------------------------------------------------

; Super Power

	.dh 416 						; Power Name ID
	.dh 0xF000  					; Pointer Set
	
	.dw No_Power					; CO Power ASM Pointer
	
	.db No_Skill					; Special Skills 1 
	.db No_Skill					; Special Skills 2
	.db No_Skill					; Special Skills 3
	.db No_Skill					; Special Skills 4
	
	.dw 0
	.dw 0
	.dw 0
	
	.dh 0							; Vision Bonus
	.dh 0							; Repair Increase
	.dh 10							; Positive Luck
	.dh 0							; Negative Luck
	.dh 0							; Counterattacks
	.dh 0							; Unit Cost
	.dh 0							; Daily Capture Rate
	.dh 10							; Offense from Towers 
	.dh 0							; Defense from Towers
	.dh 0							; Terrain Star Reduction
	
	.dw Plain_Boost_SCOP			; Firepower on Terrain Pointer
	
	.db	Flame						; Unit Highlight Effect
	.db Highlight_Flame				; Unit Highlight Color
	
	.dh 0
	
	.dw All_Highlight				; Which Units are Affected/Highlighted
	.dw No_Bonus					; Unit Bonus
	.dw No_Multiplier				; Calculation Bonus
	
	.dh Effect_Super_Good_1			; Sound Effect 1 ID during Power
	.dh Effect_Super_Good_2			; Sound Effect 2 ID during Power
	
	.dw	Default_Movement			; Movement Cost (Default)
	.dw	Skill_Prairie				; Movement Cost (Skill Used = Prairie Dog)
	.dw	Skill_Pathfinder			; Movement Cost (Skill Used = Pathfinder)
	.dw	Skill_Both					; Movement Cost (Skills Used = Prairie Dog & Pathfinder)
	
	.dw	No_Change					; Soldiers - Stats Pointer (Firepower | Defense | Movement | Range)
	
	.dw	U_0_0_2_0					; Direct Vehicles - Stats Pointer
	
	.dw	U_0_0_2_1					; Indirect Vehicles - Stats Pointer
	
	.dw	No_Change					; Planes - Stats Pointer
	
	.dw	No_Change					; Copters - Stats Pointer
	
	.dw	No_Change					; Navy - Stats Pointer
	
	.dw	No_Change					; All Units - Stats Pointer (NOT USED)
	
	.dw	No_Change					; Direct Combat - Stats Pointer
	
	.dw No_Change					; Indirect Combat - Stats Pointer
	
	.dw	No_Change					; Transports - Stats Pointer
	
	.dw	No_Change					; Nuke/Explode - Stats Pointer