; Army Color
	Orange							equ 1
	Blue							equ 2
	Green							equ 3
	Yellow							equ 4
	Black							equ 5
	
; Army Nation
	OS_Army							equ 0
	BM_Army							equ 1
	GE_Army							equ 2
	YC_Army							equ 3
	BH_Army							equ 4
	
; CO Name Graphic Poinnter
	name_Nell						equ Image_Name_Nell + Arm_9
	name_Andy						equ Image_Name_Andy + Arm_9
	name_Max						equ Image_Name_Max + Arm_9
	name_Olaf						equ Image_Name_Olaf + Arm_9
	name_Sami						equ Image_Name_Sami + Arm_9
	name_Grit						equ Image_Name_Grit + Arm_9
	name_Kanbei						equ Image_Name_Kanbei + Arm_9
	name_Sonja						equ Image_Name_Sonja + Arm_9
	name_Eagle						equ Image_Name_Eagle + Arm_9
	name_Drake						equ Image_Name_Drake + Arm_9
	name_Von_Bolt					equ Image_Name_Von_Bolt + Arm_9
	name_Jugger						equ Image_Name_Jugger + Arm_9
	name_Lash						equ Image_Name_Lash + Arm_9
	name_Koal						equ Image_Name_Koal + Arm_9
	name_Hawke						equ Image_Name_Hawke + Arm_9
	name_Hachi						equ Image_Name_Hachi + Arm_9
	name_Colin						equ Image_Name_Colin + Arm_9
	name_Jess						equ Image_Name_Jess + Arm_9
	name_Sensei						equ Image_Name_Sensei + Arm_9
	name_Jake						equ Image_Name_Jake + Arm_9
	name_Rachel						equ Image_Name_Rachel + Arm_9
	name_Sasha						equ Image_Name_Sasha + Arm_9
	name_Grimm						equ Image_Name_Grimm + Arm_9
	name_Javier						equ Image_Name_Javier + Arm_9
	name_Kindle						equ Image_Name_Kindle + Arm_9
	name_Flak						equ Image_Name_Flak + Arm_9
	name_Adder						equ Image_Name_Adder + Arm_9
	name_No_CO						equ Image_Name_No_CO + Arm_9
		
; CO ID
	ID_No_CO						equ 0
	
	ID_Nell							equ 1
	ID_Andy							equ 2
	ID_Max							equ 3
	ID_Olaf							equ 4
	ID_Sami							equ 5
	ID_Grit							equ 6
	ID_Kanbei						equ 7
	ID_Sonja						equ 8
	ID_Eagle						equ 9
	ID_Drake						equ 10
	ID_Von_Bolt						equ 11
	ID_Jugger						equ 12
	ID_Lash							equ 13
	ID_Koal							equ 14
	ID_Hawke						equ 15
	ID_Hachi						equ 16
	ID_Colin						equ 17
	ID_Jess							equ 18
	ID_Sensei						equ 19
	ID_Jake							equ 20
	ID_Rachel						equ 21
	ID_Sasha						equ 22
	ID_Javier						equ 23
	ID_Grimm						equ 24
	ID_Kindle						equ 25
	ID_Flak							equ 26
	ID_Adder						equ 27
	
	ID_CO_Select					equ 28
	
	ID_Nell_Clone					equ 1 + 128
	ID_Andy_Clone					equ 2 + 128
	ID_Max_Clone					equ 3 + 128
	ID_Olaf_Clone					equ 4 + 128
	ID_Sami_Clone					equ 5 + 128
	ID_Grit_Clone					equ 6 + 128
	ID_Kanbei_Clone					equ 7 + 128
	ID_Sonja_Clone					equ 8 + 128
	ID_Eagle_Clone					equ 9 + 128
	ID_Drake_Clone					equ 10 + 128
	ID_Von_Bolt_Clone				equ 11 + 128
	ID_Jugger_Clone					equ 12 + 128
	ID_Lash_Clone					equ 13 + 128
	ID_Koal_Clone					equ 14 + 128
	ID_Hawke_Clone					equ 15 + 128
	ID_Hachi_Clone					equ 16 + 128
	ID_Colin_Clone					equ 17 + 128
	ID_Jess_Clone					equ 18 + 128
	ID_Sensei_Clone					equ 19 + 128
	ID_Jake_Clone					equ 20 + 128
	ID_Rachel_Clone					equ 21 + 128
	ID_Sasha_Clone					equ 22 + 128
	ID_Javier_Clone					equ 23 + 128
	ID_Grimm_Clone					equ 24 + 128
	ID_Kindle_Clone					equ 25 + 128
	ID_Flak_Clone					equ 26 + 128
	ID_Adder_Clone					equ 27 + 128
	
	ID_OS							equ 128 ; Orange Star
	ID_BM							equ 129 ; Blue Moon
	ID_GE							equ 130 ; Greem Earth
	ID_YC							equ 131 ; Yellow Comet
	ID_BH							equ 132 ; Black Hole	
	
	ID_Allied						equ 133 ; Allied Nations
	ID_All							equ 134 ; All
	
; Luck During Tag
	Tag_Star_1						equ 1 ; +5% Luck
	Tag_Star_2						equ 2 ; +10% Luck
	Tag_Star_3						equ 3 ; +15% Luck
	
; CO Powers
	No_Power						equ CO_No_Power + Arm_9
	Blizzard						equ CO_Blizzard + Arm_9
	Sonja_Flash						equ 0xE1CEC + Arm_9
	Gold_Rush						equ 0xE1C8C + Arm_9
	Hachi_Flash						equ 0xE1C6C + Arm_9
	War_Bonds						equ 0xE1D0C + Arm_9
	Market_Crash					equ 0xE1D2C + Arm_9
	Winter_Fury						equ 0xE4184 + Arm_9
	Tsunami							equ 0xE4108 + Arm_9
	Typhoon							equ 0xE408C + Arm_9
	Black_Wave						equ 0xE4014 + Arm_9
	Black_Storm						equ 0xE3F9C + Arm_9
	Urban_Blight					equ 0xE3EB0 + Arm_9
	Ex_Machina						equ 0xE4F38 + Arm_9
	Covering_Fire					equ 0xE4614 + Arm_9
	Copter_Command					equ 0xE4478 + Arm_9
	Airborne_Assault				equ 0xE444C + Arm_9
	
; Skills
	No_Skill						equ 0
	
; Skill Set 1
	Hidden_HP						equ 1
	City_Deployment					equ 2
	First_Counters					equ 4
	Piercing_Vision					equ 8
	Double_Terrain					equ 16
	Firepower_Snow					equ 32
	Air_Fuel						equ 64
	Snow_No_Affect					equ 128
	
; Skill Set 2
	Firepower_Funds					equ 1
	Indirect_Defense				equ 2
	Extra_Funds						equ 4
	Terrain_Firepower				equ 8
	;CO_Unused						equ 16
	;CO_Unused						equ 32
	;CO_Unused						equ 64
	;CO_Unused						equ 128

; Skill Set 3	
	;CO_Unused						equ 1
	;CO_Unused						equ 2
	;CO_Unused						equ 4
	;CO_Unused						equ 8
	;CO_Unused						equ 16
	;CO_Unused						equ 32
	;CO_Unused						equ 64
	;CO_Unused						equ 128
	
; Skill Set 4
	;Skill_Unused					equ 1
	;Skill_Unused					equ 2
	;Skill_Unused					equ 4
	;Skill_Unused					equ 8
	
; Terrain Boost	
	No_Boost						equ 0xA2DC0 + Overlay_0
	
	Plain_Boost_D2D					equ Jake_D2D + Overlay_0
	Plain_Boost_COP					equ Jake_COP + Overlay_0
	Plain_Boost_SCOP				equ Jake_SCOP + Overlay_0
	
	Road_Boost_D2D					equ Koal_D2D + Overlay_0
	Road_Boost_COP					equ Koal_COP + Overlay_0
	Road_Boost_SCOP					equ Koal_SCOP + Overlay_0
	
	Urban_Boost_D2D					equ Kindle_D2D + Overlay_0
	Urban_Boost_COP					equ Kindle_COP + Overlay_0
	Urban_Boost_SCOP				equ Kindle_SCOP + Overlay_0
	
	NU								equ 0
	
; Unit Highlight Effect	
	Circle_Around					equ 1
	Lines							equ 2
	Dots							equ 3
	Bubbles							equ 4
	Zoom_Out						equ 5
	Spinning_Circles				equ 6
	Wave							equ 7
	Flame							equ 8 ; Use only on SCOP
	
; Unit Highlight Color	
	Highlight_Orange				equ 1
	Highlight_Purple				equ 2
	Highlight_Blue					equ 3
	Highlight_Green					equ 4
	Highlight_Wave					equ 5
	Highlight_Flame					equ 8 ; Use only on SCOP
	
; Unit Highlight	
	All_Highlight					equ Unit_Highlight_All + Arm_9
	Direct_Combat_Highlight			equ Unit_Highlight_Direct_Combat + Arm_9
	Foot_Highlight					equ Unit_Highlight_Foot_Units + Arm_9
	Indirect_Combat_Highlight		equ Unit_Highlight_Indirect_Combat + Arm_9
	Non_Foot_Highlight				equ Unit_Highlight_Non_Foot_Units + Arm_9
	Air_Highlight					equ Unit_Highlight_Air_Units + Arm_9
	Navy_Highlight					equ Unit_Highlight_Navy_Units + Overlay_7
	
; Unit Bonus
	No_Bonus						equ Unit_No_Bonus + Arm_9
	Resupply						equ Unit_Resupply + Arm_9
	Repair_2HP						equ Unit_Repair_2HP + Arm_9
	Repair_5HP						equ Unit_Repair_5HP + Arm_9
	Non_Infanty_Move				equ Unit_Non_Infanty_Move + Arm_9
	
; Calculation Bonus
	No_Multiplier					equ 0xE23D8 + Arm_9
	Money_Multiplier				equ 0xE2364 + Arm_9
	Urban_Multiplier				equ 0xE2264 + Arm_9
	
; Movement Cost	
	Default_Movement				equ Cost_Default_Movement + Overlay_0
	Skill_Prairie					equ Cost_Prairie_Dog_Movement + Overlay_0
	Skill_Pathfinder				equ Cost_Pathfinder_Movement + Overlay_0
	Skill_Both						equ Cost_Prairie_Path_Movement + Overlay_0
	
	Free_Movement					equ Cost_Free_Movement + Overlay_0
	
	NA								equ -1
	
; Unit Stats (Fire | Def | Move | Range)	
	No_Change						equ Unit_Stats_0 + Overlay_7	
	
	U_20_0_1_0						equ Unit_Stats_1 + Overlay_7	
	
	U_20_0_0_0						equ Unit_Stats_2 + Overlay_7	
	
	U_0_0_0_N1						equ Unit_Stats_3 + Overlay_7

	U_50_0_0_0						equ Unit_Stats_4 + Overlay_7
			
	U_80_0_0_0						equ Unit_Stats_5 + Overlay_7
	
	U_N10_0_0_0						equ Unit_Stats_6 + Overlay_7
	
	U_50_0_1_0						equ Unit_Stats_7 + Overlay_7
	
	U_80_0_2_0						equ Unit_Stats_8 + Overlay_7
	
	U_0_0_0_1						equ Unit_Stats_9 + Overlay_7
	
	U_0_0_2_1						equ Unit_Stats_10 + Overlay_7
	
	U_0_0_1_0						equ Unit_Stats_11 + Overlay_7
		
	U_0_0_2_0						equ Unit_Stats_12 + Overlay_7
	
	U_N20_0_0_0						equ Unit_Stats_13 + Overlay_7
	
	U_20_0_0_1						equ Unit_Stats_14 + Overlay_7
	
	U_50_0_0_2						equ Unit_Stats_15 + Overlay_7
	
	U_50_0_0_3						equ Unit_Stats_16 + Overlay_7
	
	U_N40_0_0_0						equ Unit_Stats_17 + Overlay_7
	
	U_N50_0_0_0						equ Unit_Stats_18 + Overlay_7
	
	U_N55_0_0_0						equ Unit_Stats_19 + Overlay_7
		
	U_40_0_1_0						equ Unit_Stats_20 + Overlay_7
	
	U_60_0_2_0						equ Unit_Stats_21 + Overlay_7
	
	U_20_20_0_0						equ Unit_Stats_22 + Overlay_7
	
	U_50_20_0_0						equ Unit_Stats_23 + Overlay_7
	
	U_50_50_0_0						equ Unit_Stats_24 + Overlay_7
	
	U_10_0_0_0						equ Unit_Stats_25 + Overlay_7
	
	U_70_0_0_0						equ Unit_Stats_26 + Overlay_7
	
	U_30_N20_0_0					equ Unit_Stats_27 + Overlay_7
	
	U_50_N20_0_0					equ Unit_Stats_28 + Overlay_7
	
	U_80_N20_0_0					equ Unit_Stats_29 + Overlay_7
	
	U_10_10_0_0						equ Unit_Stats_30 + Overlay_7

